


| Building | Description |
| Homes | Homes is where your population lives. 1 homes holds 50 population and 1 population produces 2 money per hour |
| Barracks | Barracks can hold all land units. 1 barrack holds 75 units **If you have more units than space available, you will not be able to train units until space is available |
| Air Bases | Air Units are useless without
air bases. Air Units must have Air Bases in order to become efficient.
1 air base holds 35 air units **If you have more units than space available, you will not be able to train units until space is available |
| Power Facility | These facilities will produce
250 per hour, and can hold up to 500 power. Produces 250 power Holds 500 power max |
| Industries | Generate income which
is used to strengthen a member's personal power within their state, and
country. 1 bank produces 250 money |
| Missile Silos | Missile Silos hold ONLY defensive
missiles (Homeland Missiles, and Patriots) 1 silo can hold 5 missiles |
| Reconnaissance team HQ's | This is a building that can
hold reconn units, more infomation on the Reconn
Page. One HQ can hold 75 recon's |
| Commando team HQ's | This is a building that can
hold commando's, more infomation on the Commando's Page. One commando HQ can hold 50 commando's |
